Characters have either melee or ranged weapons, which largely determine what actions are available to them. The combat system seems simple enough at first your troops and your opponents’ units take turns moving and attacking on a hex grid battlefield. The world map is also semi-randomly generated every time you begin a campaign, meaning you’ll really never play the same campaign twice. You can customize each campaign by setting different difficulty levels, reward levels, and the end goal of the scenario. The company’s starting roster and the difficulty of the starting situation are really what change the most. The subsequent campaigns don’t really differ much. That’s what I did, anyway, and I certainly felt better after restarting. My recommendation is to tool around in the tutorial campaign for a few hours to familiarize yourself with the menus and mechanics and then start fresh once you’ve gotten comfortable. Anyone familiar with the basics of traditional turn-based strategy RPGs will pick the game up quickly enough. At no point does Battle Brothers really explain how its systems work, which can be disorienting at first but gets better quickly. The beginner campaign is marked as a tutorial, which I assume is some kind of inside joke I don’t get.
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